Battle log first · Organize later · Edition-agnostic

Log your crusade in 60 seconds. Organize it later.

ServoCrypt is a record-keeping platform for Crusade campaigns. Log a battle even if you haven't created a crusade yet — it saves to your Battle Inbox. Assign it to a crusade, export dataslates, and keep the full history across editions.

Log your first battle

No crusade setup required. Records first.

ServoCrypt Quick Battle Log - Log battles now, organize them into crusades later

Quick Battle Log — Log battles now, organize them into crusades later.

How ServoCrypt works

Record first. Structure later. Keep everything.

1

Log

Log a battle fast. Result, opponent, mission, notes. Done. No crusade setup needed.

2

Inbox

It goes to your Battle Inbox. Nothing gets lost if you don't have structure yet.

3

Organize

Assign to a crusade later. Track XP/scars, generate dataslates, share progress.

No setup required
Battle Inbox
3rd–10th editions
Export anytime

Why keep records?

How it works

Pricing (alpha)

Start free

Immediate terminal access. Keep imports and dataslate sharing.

Enter the Crypt

DataScribe - $5/mo

Enhanced dataslate features, expanded unit tracking, and campaign analytics.

Support & unlock

CryptKeeper Founder - $10/mo

Full Arcforge dashboard, unlimited units/campaigns, New Recruit import/export, planets, battle logs, priority support.

Support & unlock

Dataslate preview

Share and view campaign shards without forcing a ruleset or builder switch.

Dataslate: Crusade Shard Live

Units

  • Intercessor Squad · 5 models · Painted
  • Redemptor Dreadnought · Magnetized · Battle honors: 2
  • Scout Snipers · 5 models · XP: 6

About ServoCrypt

ServoCrypt is the product of one developer in the same hobby as everyone else - collecting units, tracking paint progress, running Crusades, and watching campaigns fall apart whenever a new edition landed.

I just wanted a tool that respects the time players put into their armies and stories. Nothing out there did that, so I started building it myself.

This project isn’t backed by a studio or a team; it’s steady work from someone inside the community who cares about practical tools over flashy promises. Every feature exists because it solved a real problem for real players. If it didn’t help anyone, it never made it in.

The goal is simple: create a campaign system that survives rules changes, edition churn, and builder lock-in - sturdy enough to last and simple enough for anyone to use.